![]() Keep going down until you reach another lever to pull. Defeat the new onslaught of Demons and pop the Red and Blue Gore Keys into the slots next to the yellow one you inserted earlier. Travel through here and you'll eventually find yourself back in the large combat arena from before. Turn back around and open the next door, then dodge the fireball traps and drop into another irradiated river. Kill the enemies in the next corridor and hang a right to break through the wall and pick up the Blue Gore Key. Hit the switch in the goo to open the next door, then carry, using the climbable walls to navigate towards the waypoint. Dodge these, head inside the building, and fight your way through until you reach another radiated river of goo. Melee the block up here and use that to reach the next set of platforms surrounded by spinning chains. Look towards the waypoint and use one of the poles floating in mid-air to swing over to the climbable wall and onto the upper platform. With that destroyed, you can now clear out the rest of the enemies in this area. Use the jump pad and you'll find the Buff Totem sitting on a slab of concrete in the middle of the lava. Follow this and hop into the hole before Dashing across to the platform on the other side. You'll want to destroy the Buff Totem before dealing with them, so run forward and jump to the broken road winding around to the left. Head through and quickly rush past the enemies in the next area. Follow the corridor down and defeat the enemies in the next room before pressing the switch behind the closed mouth to reveal another green portal. Follow the waypoint through the left hand door and pull the switch.Įxit the room and go left, using your Plasma Rifle to defeat the shielded Soldiers. Keep going and use the green teleporter to return to the heart of the nest where you can now use the Red Gore Key to access the room. After falling through the floor, you can use your newly found weapon to rip the incoming Dread Knight to shreds. Go back the way you came and use the key to pick up the Chaingun. Jump to the right in the next room and use the climbable walls to reach the top where you can grab the Red Gore Key. Grab the Rad Suit on the other side of the green river and quickly navigate through the radiation, using the spinning poles in the next room to reach and break through a weak wall. Take a right and fight through to an area shrouded in radiated green goo. Keep going until you need to jump down another elevator shaft and come across the heart of the nest. The Spectre's growl and fiery breath give it away, so double jump over its head and blast away at its tail to finish it off. There are a few enemies to deal with as you navigate through the next few corridors, including a Spectre (which is just an invisible Pinky). Head through the doors that have now opened up and drop down the elevator shaft. #Where the heart leads walkthrough free#With everything dead, you're free to insert the Yellow Gore Key in front of the Super Gore Nest. #Where the heart leads walkthrough full#Use your full arsenal to damage their weak points, and make use of the large gap in the middle of the arena to jump across and create seperation. You'll now be in a large combat arena filled with Mancubuses, Revenants, and so on. Go back into the previous room and open the yellow door to progress. Now you just have to use the final portal to grab the Yellow Gore Key. Keep travelling through each portal, killing enemies as you go, until you're eventually teleported to the Buff Totem and can destroy it. There's a Buff Totem in the next combat arena, so focus on killing enemies and staying alive until the green portals begin to appear at the center of the room. Your best bet is to keep moving and shooting at the same time, making sure to Dash out of harm's way when it performs its deadly leaping attack.Īfter you've defeated the rest of the enemies, use the poles in the center of the room to swing towards the upper platform. This Demon is essentially a souped up version of the Hell Knight and comes equipped with two powerful Energy Blades. Keep going and you'll eventually be met by a Dread Knight. Drop down the gap in the path and use the walls on either side to climb up. Once everything's dead, a door will open up with a Pinky behind it, so dispatch it and head inside. This area has multiple levels, so keep moving and utilise its verticality to take care of the rest of the enemies that show up. The Ballista's powerful single shot is useful for taking out larger enemies. Enter the combat arena and take out the Zombies and Imps before testing out your newly acquired Ballista on the approaching Mancubus. Go through the train carriage, hang a right, and jump on the train hanging over the ledge to reach the next platform. Now Playing: Doom 2016 vs Doom Eternal Gun Comparisons Mission 5 Walkthrough - Super Gore Nest By clicking 'enter', you agree to GameSpot's ![]()
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