![]() She is both a 8 cost unit that helps the win condition develop directly and the means that will allow you to "cheat" the Watcher on board sooner than the opponent can respond to. The strategy that was found being the most successful is using the Spectral Matron. The strategy goes a little bit deeper though, in fact to develop your win condition you need to both stay alive long enough to see your Watcher attack and make sure its offense can't be denied. At this point all you need to do is discounting your Watcher to 0 cost by summoning other two 8-cost units, summoning it and attacking to see your opponent lose for lack of cards in their deck. This allow a fast and unavoidable level up for Lissandra, that once played will also prevent your Nexus from taking too much damage from deck like "Fizz/Twisted Fate" and most of others aggro and burn-y style decks. This version of the deck that we are currently analyzing is the most stable one, which all revolves into summoning Trundle to get his Pillar in hand and then proceeding to copy it over and over again with the spell Fading Memories. This combo immediately got all the community's interest so from the moment the cards became available she was testes in all sorts of decks. The Ice Witch was released into the game bringing with her the power of the Watcher, a card that she only creates once per game upon her level up, who can obliterate the opponent's deck on declaration of attack. This deck is not immune to counterplay though: there are some decks, most notably the "Lissandra/Trundle" that we will cover later and the "Fiora Freeze" lists that have being played lately are able to get the better of it in the 55-60% of matches through challenging his board presence or simply healing and staying alive long enough to develop their own win conditions.īe aware also that even though an high-elo player will tell you that this deck is fairly easy to play, it takes time to be mastered but if you will be able to get enough practice on it it will for sure reward you with a swift climb. Best legends of runeterra decks full#The next step is copying him with Iterative improvement and you obtain a board full of 4/2 elusives that will hit the opponent's nexus freely, so you can use on the remaining health points the Mystic Shots and Get Exciteds and easily win. One of the characteristics of this deck is in fact, to only maindeck cheap spells that can either help Fizz level up and nullify spells targeting him, but also discount Burblefish to 0 in almost every game. The Burblefish is another one of the cards that went unnoticed for the first few weeks after their release alongside Stress Testing, but it didn't take long before it's true potential was figured out. What if your TF gets removed? What if you don't draw him? And here it comes what we call a secondary or a side-win condition: Fizz and his Burblefishes. This single spell allows you, paired with all the cycling that Rummage and Pick a Card already provided, to level up TF way more easily, sometimes in the very same turn in which you play him, to the point that he could be easily defined the primary win condition of this deck.īut it is not over yet. We have to look back at the "Cosmic Creations" expansion, when a card that most players didn't even notice was released: Stress Testing. On the other hand Twisted Fate was always perceived, since his release in the "Rising Tides" expansion, as a balanced champion, with a difficult enough evolution requirement, fairly paid off by the overwhelming value that he can provide in terms both of board control and hand recycle with his constant draws.īut what allowed this strange couple to form the strongest and most annoying to play against deck of the game? While Fizz was always seen as a champion with a "nearly competitively viable" power level, it wasn't until the fast and steady rise to the top of this deck that he found a stable place on the meta of the game. ![]()
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